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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Documentation~ / vs-create-graph-unassigned-flow.md

Create a new unassigned graph with the empty graph creation flow

You can use the empty graph creation flow to create a new unassigned graph for use in your project.

The Empty Graph Creation Flow window

[!NOTE] To use the graph file, you must attach it to a Script Machine or State Machine.

For more information on other ways to create a graph file, see Create a new graph file.

To create a new unassigned graph:

  1. [!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)]

  2. In the new Visual Scripting window, select one of the following options:

    • To create a new Script Graph, select Create new Script Graph.
    • To create a new State Graph, select Create new State Graph.
  3. Choose a location to save the new graph file.

  4. Enter a name for the graph.

  5. Select Save.

    The new graph file automatically opens in a new window.

The new graph file should look similar to the following image:

A new Script Graph, created with the empty graph creation flow with starter nodes

Next steps

After you create a new graph, attach it to a Script Machine or State Machine to use it in your application. For more information, see Attach a graph file to a Script Machine or State Machine.